using System; namespace Server.Items { public class DemonBridleRing : GoldRing { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113651; } } // Demon Bridle Ring [Constructable] public DemonBridleRing() { Hue = 39; Attributes.CastRecovery = 2; Attributes.CastSpeed = 1; Attributes.RegenHits = 1; Attributes.RegenMana = 1; Attributes.DefendChance = 10; Attributes.LowerManaCost = 4; Resistances.Fire = 5; } public DemonBridleRing(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }