using System; namespace Server.Items { public class LightOfWayGlasses : ElvenGlasses { public override bool IsArtifact { get { return true; } } [Constructable] public LightOfWayGlasses() { Attributes.BonusStr = 7; Attributes.BonusInt = 5; Attributes.WeaponDamage = 30; Hue = 0x256; } public LightOfWayGlasses(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073378; } }//Light Of Way Reading Glasses public override int BasePhysicalResistance { get { return 10; } } public override int BaseFireResistance { get { return 10; } } public override int BaseColdResistance { get { return 10; } } public override int BasePoisonResistance { get { return 10; } } public override int BaseEnergyResistance { get { return 10; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0 && this.Hue == 0) this.Hue = 0x256; } } }