using System; using Server; using Server.Engines.Craft; namespace Server.Items { [Alterable(typeof(DefTailoring), typeof(WardensArmorOfAugmentation))] public class RangersCloakOfAugmentation : Cloak { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1115514; } } // Ranger's Cloak Of Augmentation [Constructable] public RangersCloakOfAugmentation() { Hue = 0x54A; SAAbsorptionAttributes.EaterKinetic = 5; Attributes.SpellDamage = 3; Attributes.LowerManaCost = 1; Attributes.WeaponSpeed = 5; } public RangersCloakOfAugmentation(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }