using System; namespace Server.Items { public class MysticsGarb : Robe { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113649; } } // Mystic's Garb [Constructable] public MysticsGarb() : base() { ItemID = 0x4000; Hue = 1420; Attributes.BonusMana = 5; Attributes.LowerManaCost = 1; } public MysticsGarb(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override bool CanBeWornByGargoyles { get { return true; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) ItemID = 0x4000; } } }