using System; using Server.Engines.Craft; namespace Server.Items { public class EmbroideredOakLeafCloak : BaseOuterTorso, IRepairable { public CraftSystem RepairSystem { get { return DefTailoring.CraftSystem; } } public override bool IsArtifact { get { return true; } } [Constructable] public EmbroideredOakLeafCloak() : base(0x2684) { Hue = 0x483; StrRequirement = 0; SkillBonuses.Skill_1_Name = SkillName.Stealth; SkillBonuses.Skill_1_Value = 5; } public EmbroideredOakLeafCloak(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1094901; } }// Embroidered Oak Leaf Cloak [Replica] public override int InitMinHits { get { return 150; } } public override int InitMaxHits { get { return 150; } } public override bool CanFortify { get { return false; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }