using System; namespace Server.Items { [Flipable(0x2FB9, 0x3173)] public class CloakOfSilence : BaseOuterTorso { public override bool IsArtifact { get { return true; } } [Constructable] public CloakOfSilence() : base(0x2FB9) { Weight = 2.0; Hue = 0x2A0; SkillBonuses.SetValues(0, SkillName.Stealth, 10); } public CloakOfSilence(Serial serial) : base(serial) { } public override int LabelNumber {get {return 1112883;} }// Cloak of Silence public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }