using System; namespace Server.Items { [Flipable(0x4B9D, 0x4B9E)] public class AnniversaryRobe : BaseOuterTorso { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1153496; } } // 15th Anniversary Commemorative Robe [Constructable] public AnniversaryRobe() : this(0x455) { } [Constructable] public AnniversaryRobe(int hue) : base(0x4B9D, hue) { LootType = LootType.Blessed; Weight = 1.0; } public AnniversaryRobe(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }