using System; namespace Server.Items { public class SongWovenMantle : LeafArms { public override bool IsArtifact { get { return true; } } [Constructable] public SongWovenMantle() { Hue = 0x493; SkillBonuses.SetValues(0, SkillName.Musicianship, 10.0); Attributes.Luck = 100; Attributes.DefendChance = 5; } public SongWovenMantle(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1072931; } }// Song Woven Mantle public override int BasePhysicalResistance { get { return 14; } } public override int BaseColdResistance { get { return 14; } } public override int BaseEnergyResistance { get { return 16; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }