using System; namespace Server.Items { public class ShadowDancerLeggings : LeatherLegs { public override bool IsArtifact { get { return true; } } [Constructable] public ShadowDancerLeggings() { Hue = 0x455; SkillBonuses.SetValues(0, SkillName.Stealth, 20.0); SkillBonuses.SetValues(1, SkillName.Stealing, 20.0); } public ShadowDancerLeggings(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061598; } }// Shadow Dancer Leggings public override int ArtifactRarity { get { return 11; } } public override int BasePhysicalResistance { get { return 17; } } public override int BasePoisonResistance { get { return 18; } } public override int BaseEnergyResistance { get { return 18; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) { if (this.ItemID == 0x13CB) this.ItemID = 0x13D2; this.PhysicalBonus = 0; this.PoisonBonus = 0; this.EnergyBonus = 0; } } } }