using System; using Server.Engines.Craft; namespace Server.Items { [FlipableAttribute(0x13d5, 0x13dd)] public class RangerGloves : BaseArmor, IRepairable { public CraftSystem RepairSystem { get { return DefTailoring.CraftSystem; } } public override bool IsArtifact { get { return true; } } [Constructable] public RangerGloves() : base(0x13D5) { this.Weight = 1.0; this.Hue = 0x59C; } public RangerGloves(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 2; } } public override int BaseFireResistance { get { return 4; } } public override int BaseColdResistance { get { return 3; } } public override int BasePoisonResistance { get { return 3; } } public override int BaseEnergyResistance { get { return 4; } } public override int InitMinHits { get { return 35; } } public override int InitMaxHits { get { return 45; } } public override int AosStrReq { get { return 25; } } public override int OldStrReq { get { return 25; } } public override int ArmorBase { get { return 16; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Studded; } } public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } } public override int LabelNumber { get { return 1041494; } }// studded gloves, ranger armor public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }