using System; using Server.Items; namespace Server.Items { public class LuneRouge : GoldRing { public override bool IsArtifact { get { return true; } } public override int LabelNumber{ get{ return 1154372; } } // Lune Rouge public override SetItem SetID{ get{ return SetItem.Luck2; } } public override int Pieces{ get{ return 2; } } [Constructable] public LuneRouge() : base() { this.Weight = 1.0; this.Hue = 1166; this.Attributes.Luck = 150; this.Attributes.AttackChance = 10; this.Attributes.WeaponDamage = 20; this.SetHue = 1166; this.SetAttributes.Luck = 100; this.SetAttributes.AttackChance = 10; this.SetAttributes.WeaponDamage = 20; this.SetAttributes.WeaponSpeed = 10; this.SetAttributes.RegenHits = 2; this.SetAttributes.RegenStam = 3; } public LuneRouge( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }