using System; namespace Server.Items { public class RoyalZooLeatherLegs : LeatherLegs { public override bool IsArtifact { get { return true; } } [Constructable] public RoyalZooLeatherLegs() : base() { Hue = 0x109; Attributes.BonusMana = 3; Attributes.RegenStam = 3; Attributes.ReflectPhysical = 10; Attributes.LowerRegCost = 15; } public RoyalZooLeatherLegs(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073222; } }// Leather Armor of the Britannia Royal Zoo public override int BasePhysicalResistance { get { return 10; } } public override int BaseFireResistance { get { return 10; } } public override int BaseColdResistance { get { return 10; } } public override int BasePoisonResistance { get { return 10; } } public override int BaseEnergyResistance { get { return 10; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class RoyalZooLeatherGloves : LeatherGloves { public override bool IsArtifact { get { return true; } } [Constructable] public RoyalZooLeatherGloves() : base() { Hue = 0x109; Attributes.BonusMana = 3; Attributes.RegenStam = 3; Attributes.ReflectPhysical = 10; Attributes.LowerRegCost = 15; } public RoyalZooLeatherGloves(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073222; } }// Leather Armor of the Britannia Royal Zoo public override int BasePhysicalResistance { get { return 10; } } public override int BaseFireResistance { get { return 10; } } public override int BaseColdResistance { get { return 10; } } public override int BasePoisonResistance { get { return 10; } } public override int BaseEnergyResistance { get { return 10; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class RoyalZooLeatherGorget : LeatherGorget { public override bool IsArtifact { get { return true; } } [Constructable] public RoyalZooLeatherGorget() : base() { Hue = 0x109; Attributes.BonusMana = 3; Attributes.RegenStam = 3; Attributes.ReflectPhysical = 10; Attributes.LowerRegCost = 15; } public RoyalZooLeatherGorget(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073222; } }// Leather Armor of the Britannia Royal Zoo public override int BasePhysicalResistance { get { return 10; } } public override int BaseFireResistance { get { return 10; } } public override int BaseColdResistance { get { return 10; } } public override int BasePoisonResistance { get { return 10; } } public override int BaseEnergyResistance { get { return 10; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class RoyalZooLeatherArms : LeatherArms { public override bool IsArtifact { get { return true; } } [Constructable] public RoyalZooLeatherArms() : base() { Hue = 0x109; Attributes.BonusMana = 3; Attributes.RegenStam = 3; Attributes.ReflectPhysical = 10; Attributes.LowerRegCost = 15; } public RoyalZooLeatherArms(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073222; } }// Leather Armor of the Britannia Royal Zoo public override int BasePhysicalResistance { get { return 10; } } public override int BaseFireResistance { get { return 10; } } public override int BaseColdResistance { get { return 10; } } public override int BasePoisonResistance { get { return 10; } } public override int BaseEnergyResistance { get { return 10; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class RoyalZooLeatherChest : LeatherChest { public override bool IsArtifact { get { return true; } } [Constructable] public RoyalZooLeatherChest() : base() { Hue = 0x109; Attributes.BonusMana = 3; Attributes.RegenStam = 3; Attributes.ReflectPhysical = 10; Attributes.LowerRegCost = 15; } public RoyalZooLeatherChest(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073222; } }// Leather Armor of the Britannia Royal Zoo public override int BasePhysicalResistance { get { return 10; } } public override int BaseFireResistance { get { return 10; } } public override int BaseColdResistance { get { return 10; } } public override int BasePoisonResistance { get { return 10; } } public override int BaseEnergyResistance { get { return 10; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class RoyalZooLeatherFemaleChest : FemaleLeatherChest { public override bool IsArtifact { get { return true; } } [Constructable] public RoyalZooLeatherFemaleChest() : base() { Hue = 0x109; Attributes.BonusMana = 3; Attributes.RegenStam = 3; Attributes.ReflectPhysical = 10; Attributes.LowerRegCost = 15; } public RoyalZooLeatherFemaleChest(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073222; } }// Leather Armor of the Britannia Royal Zoo public override int BasePhysicalResistance { get { return 10; } } public override int BaseFireResistance { get { return 10; } } public override int BaseColdResistance { get { return 10; } } public override int BasePoisonResistance { get { return 10; } } public override int BaseEnergyResistance { get { return 10; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }