using System; namespace Server.Items { public class LordBlackthornsExemplar : ChaosShield { public override bool IsArtifact { get { return true; } } [Constructable] public LordBlackthornsExemplar() : base() { Hue = 0x501; } public LordBlackthornsExemplar(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1079793; } }// Lord Blackthorn's Exemplar public override int ArtifactRarity { get { return 11; } } public override int BasePhysicalResistance { get { return 6; } } public override int BaseFireResistance { get { return 10; } } public override int BaseColdResistance { get { return 10; } } public override int BasePoisonResistance { get { return 15; } } public override int BaseEnergyResistance { get { return 10; } } public override int InitMinHits { get { return 150; } } public override int InitMaxHits { get { return 150; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) { NegativeAttributes.NoRepair = 0; } } } }