using System; namespace Server.Items { public class FeyLeggings : ChainLegs, ICanBeElfOrHuman { public override bool IsArtifact { get { return true; } } private bool _ElfOnly; public override Race RequiredRace { get { return _ElfOnly ? Race.Elf : null; } } [CommandProperty(AccessLevel.GameMaster)] public bool ElfOnly { get { return _ElfOnly; } set { _ElfOnly = value; InvalidateProperties(); } } [Constructable] public FeyLeggings() { Attributes.BonusHits = 6; Attributes.DefendChance = 20; _ElfOnly = true; ArmorAttributes.MageArmor = 1; } public FeyLeggings(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075041; } }// Fey Leggings public override int BasePhysicalResistance { get { return 12; } } public override int BaseFireResistance { get { return 8; } } public override int BaseColdResistance { get { return 7; } } public override int BasePoisonResistance { get { return 4; } } public override int BaseEnergyResistance { get { return 19; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(1); // version writer.Write(_ElfOnly); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); switch (version) { case 1: _ElfOnly = reader.ReadBool(); break; case 0: _ElfOnly = true; break; } } } }