using System; namespace Server.Items { public class EscutcheonDeAriadne : MetalKiteShield { public override bool IsArtifact { get { return true; } } [Constructable] public EscutcheonDeAriadne() { LootType = LootType.Blessed; Hue = 0x8A5; ArmorAttributes.DurabilityBonus = 49; Attributes.ReflectPhysical = 5; Attributes.DefendChance = 5; } public EscutcheonDeAriadne(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1077694; } }// Escutcheon de Ariadne public override int BasePhysicalResistance { get { return 5; } } public override int BaseEnergyResistance { get { return 1; } } public override int AosStrReq { get { return 14; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }