using System; namespace Server.Items { public class CrownOfArcaneTemperament : Circlet { public override bool IsArtifact { get { return true; } } public override Race RequiredRace { get { return null; } } public override int LabelNumber { get { return 1113762; } } // Crown of Arcane Temperament [Constructable] public CrownOfArcaneTemperament() { Attributes.BonusMana = 8; Attributes.RegenMana = 3; Attributes.SpellDamage = 8; Attributes.LowerManaCost = 6; Hue = 2012; AbsorptionAttributes.CastingFocus = 2; } public CrownOfArcaneTemperament(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 10; } } public override int BaseFireResistance { get { return 14; } } public override int BaseColdResistance { get { return 4; } } public override int BasePoisonResistance { get { return 12; } } public override int BaseEnergyResistance { get { return 7; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }