using System; namespace Server.Items { public class WallBlood : Item { public override bool IsArtifact { get { return true; } } [Constructable] public WallBlood() : base(Utility.RandomBool() ? 0x1D95 : 0x1D94) { } public WallBlood(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }