using System; namespace Server.Items { [FlipableAttribute(0x4A9A, 0x4A9B)] public class SantaStatue : MonsterStatuette { public override int LabelNumber { get { return 1097968; } } // santa statue [Constructable] public SantaStatue() : base(MonsterStatuetteType.Santa) { Weight = 10.0; } public SantaStatue(Serial serial) : base(serial) { } public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }