using System; namespace Server.Items { public class KingsGildedStatue : BaseDecorationArtifact { public override bool IsArtifact { get { return true; } } public override bool ShowArtifactRarity { get { return false; } } public override int ArtifactRarity { get { return 8; } } public override double DefaultWeight { get { return 10.0; } } public override string DefaultName { get { return "A Gilded Statue from the Personal Collection of the King"; } } [Constructable] public KingsGildedStatue() : base(0x139D) { Hue = 2721; } public KingsGildedStatue(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }