using System; namespace Server.Items { public class DemonSkull : Item { public override bool IsArtifact { get { return true; } } [Constructable] public DemonSkull() : base(0x224e + Utility.Random(4)) { } public DemonSkull(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }