using System; namespace Server.Items { public class Bleach : PigmentsOfTokuno { [Constructable] public Bleach() : base(PigmentType.None) { this.LootType = LootType.Blessed; } public Bleach(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075375; } }// Bleach public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }