using System; namespace Server.Items { public class WarriorStatueEastAddon : BaseAddon { [Constructable] public WarriorStatueEastAddon() { this.AddComponent(new AddonComponent(0x2D12), 0, 0, 0); } public WarriorStatueEastAddon(Serial serial) : base(serial) { } public override BaseAddonDeed Deed { get { return new WarriorStatueEastDeed(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class WarriorStatueEastDeed : BaseAddonDeed { [Constructable] public WarriorStatueEastDeed() { } public WarriorStatueEastDeed(Serial serial) : base(serial) { } public override BaseAddon Addon { get { return new WarriorStatueEastAddon(); } } public override int LabelNumber { get { return 1072888; } }// warrior statue (east) public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }