using System; namespace Server.Items { [Flipable(0xC24, 0xC25)] public class BrokenChestOfDrawersComponent : AddonComponent { public BrokenChestOfDrawersComponent() : base(0xC24) { } public BrokenChestOfDrawersComponent(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1076261; } }// Broken Chest of Drawers public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class BrokenChestOfDrawersAddon : BaseAddon { [Constructable] public BrokenChestOfDrawersAddon() : base() { this.AddComponent(new BrokenChestOfDrawersComponent(), 0, 0, 0); } public BrokenChestOfDrawersAddon(Serial serial) : base(serial) { } public override BaseAddonDeed Deed { get { return new BrokenChestOfDrawersDeed(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class BrokenChestOfDrawersDeed : BaseAddonDeed { [Constructable] public BrokenChestOfDrawersDeed() : base() { this.LootType = LootType.Blessed; } public BrokenChestOfDrawersDeed(Serial serial) : base(serial) { } public override BaseAddon Addon { get { return new BrokenChestOfDrawersAddon(); } } public override int LabelNumber { get { return 1076261; } }// Broken Chest of Drawers public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }