using System; using Server.Engines.PartySystem; namespace Server.ContextMenus { public class AddToPartyEntry : ContextMenuEntry { private readonly Mobile m_From; private readonly Mobile m_Target; public AddToPartyEntry(Mobile from, Mobile target) : base(0197, 12) { this.m_From = from; this.m_Target = target; } public override void OnClick() { Party p = Party.Get(this.m_From); Party mp = Party.Get(this.m_Target); if (this.m_From == this.m_Target) this.m_From.SendLocalizedMessage(1005439); // You cannot add yourself to a party. else if (p != null && p.Leader != this.m_From) this.m_From.SendLocalizedMessage(1005453); // You may only add members to the party if you are the leader. else if (p != null && (p.Members.Count + p.Candidates.Count) >= Party.Capacity) this.m_From.SendLocalizedMessage(1008095); // You may only have 10 in your party (this includes candidates). else if (!this.m_Target.Player) this.m_From.SendLocalizedMessage(1005444); // The creature ignores your offer. else if (mp != null && mp == p) this.m_From.SendLocalizedMessage(1005440); // This person is already in your party! else if (mp != null) this.m_From.SendLocalizedMessage(1005441); // This person is already in a party! else Party.Invite(this.m_From, this.m_Target); } } }