using System; using System.Collections; namespace Server.Commands.Generic { public class RegionCommandImplementor : BaseCommandImplementor { public RegionCommandImplementor() { this.Accessors = new string[] { "Region" }; this.SupportRequirement = CommandSupport.Region; this.SupportsConditionals = true; this.AccessLevel = AccessLevel.GameMaster; this.Usage = "Region [condition]"; this.Description = "Invokes the command on all appropriate mobiles in your current region. Optional condition arguments can further restrict the set of objects."; } public override void Compile(Mobile from, BaseCommand command, ref string[] args, ref object obj) { try { Extensions ext = Extensions.Parse(from, ref args); bool items, mobiles; if (!this.CheckObjectTypes(from, command, ext, out items, out mobiles)) return; Region reg = from.Region; ArrayList list = new ArrayList(); if (mobiles) { foreach (Mobile mob in reg.GetMobiles()) { if (!BaseCommand.IsAccessible(from, mob)) continue; if (ext.IsValid(mob)) list.Add(mob); } } else { command.LogFailure("This command does not support items."); return; } ext.Filter(list); obj = list; } catch (Exception ex) { from.SendMessage(ex.Message); } } } }