using System; using Server.Targeting; namespace Server.Commands.Generic { public class MultiCommandImplementor : BaseCommandImplementor { public MultiCommandImplementor() { this.Accessors = new string[] { "Multi", "m" }; this.SupportRequirement = CommandSupport.Multi; this.AccessLevel = AccessLevel.Counselor; this.Usage = "Multi "; this.Description = "Invokes the command on multiple targeted objects."; } public override void Process(Mobile from, BaseCommand command, string[] args) { if (command.ValidateArgs(this, new CommandEventArgs(from, command.Commands[0], this.GenerateArgString(args), args))) from.BeginTarget(-1, command.ObjectTypes == ObjectTypes.All, TargetFlags.None, new TargetStateCallback(OnTarget), new object[] { command, args }); } public void OnTarget(Mobile from, object targeted, object state) { object[] states = (object[])state; BaseCommand command = (BaseCommand)states[0]; string[] args = (string[])states[1]; if (!BaseCommand.IsAccessible(from, targeted)) { from.SendMessage("That is not accessible."); from.BeginTarget(-1, command.ObjectTypes == ObjectTypes.All, TargetFlags.None, new TargetStateCallback(OnTarget), new object[] { command, args }); return; } switch ( command.ObjectTypes ) { case ObjectTypes.Both: { if (!(targeted is Item) && !(targeted is Mobile)) { from.SendMessage("This command does not work on that."); return; } break; } case ObjectTypes.Items: { if (!(targeted is Item)) { from.SendMessage("This command only works on items."); return; } break; } case ObjectTypes.Mobiles: { if (!(targeted is Mobile)) { from.SendMessage("This command only works on mobiles."); return; } break; } } this.RunCommand(from, targeted, command, args); from.BeginTarget(-1, command.ObjectTypes == ObjectTypes.All, TargetFlags.None, new TargetStateCallback(OnTarget), new object[] { command, args }); } } }