// Created by Peoharen for the Mobile Abilities Package. using System; namespace Server.Mobiles { [CorpseName("a corpse")] public class BaseSummoned : BaseCreature { private DateTime m_DecayTime; public BaseSummoned(AIType aitype, FightMode fightmode, int spot, int meleerange, double passivespeed, double activespeed) : base(aitype, fightmode, spot, meleerange, passivespeed, activespeed) { this.m_DecayTime = DateTime.UtcNow + this.m_Delay; } public BaseSummoned(Serial serial) : base(serial) { } public override bool AlwaysAttackable { get { return true; } } public override bool DeleteCorpseOnDeath { get { return true; } } public override double DispelDifficulty { get { return 117.5; } } public override double DispelFocus { get { return 45.0; } } public override bool IsDispellable { get { return true; } } public virtual TimeSpan m_Delay { get { return TimeSpan.FromMinutes(2.0); } } public override void OnThink() { if (DateTime.UtcNow > this.m_DecayTime) { this.FixedParticles(14120, 10, 15, 5012, EffectLayer.Waist); this.PlaySound(510); this.Delete(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); this.m_DecayTime = DateTime.UtcNow + TimeSpan.FromMinutes(1.0); } } }