# pedestal Static 0x1F2A 467 92 -1 # alchemical symbol Static 0x181D (Hue=0x482) 468 92 -1 # alchemical symbol Static 0x1821 (Hue=0x3FD) 469 92 -1 # alchemical symbol Static 0x1825 (Hue=0x66D) 470 92 -1 # metal door MetalDoor 0x067D (Facing=SouthCW) 269 74 -1 278 96 -1 334 15 -1 344 15 -1 # metal door MetalDoor 0x067F (Facing=NorthCCW) 269 73 -1 278 95 -1 334 14 -1 344 14 -1 # metal door MetalDoor 0x0675 (Facing=WestCW) 308 88 -1 # metal door MetalDoor 0x0677 (Facing=EastCCW) 309 88 -1 # lever Static 0x108C (Hue=0x83E) 307 143 5 # lever Static 0x1095 (Hue=0x83F) 308 143 5 # lever Static 0x1095 (Hue=0x843) 309 143 5 308 146 8 # lever Static 0x1093 (Hue=0x845) 310 143 5 # lever Static 0x108C (Hue=0x83D) 307 144 5 # lever Static 0x108E (Hue=0x83E) 307 145 5 311 144 9 # lever Static 0x1093 (Hue=0x835) 309 146 8 # lever Static 0x1093 (Hue=0x83B) 310 146 8 # lever Static 0x108C (Hue=0x845) 311 145 9 # crumbling floor FireColumnTrap 0x11C5 (Hue=0x455) 2347 1264 -110 2347 1271 -110 2340 1272 -110 2340 1264 -110 # metal door MetalDoor 0x0681 (Hue=0x455; Facing=SouthCCW) 2333 1269 -110 # metal door MetalDoor 0x067F (Hue=0x455; Facing=NorthCW) 2333 1268 -110 # floor spikes SpikeTrap 0x11A0 378 140 1 378 139 2 379 140 -1 384 138 4 385 138 -2 # iron gate IronGate 0x082C (Facing=SouthCW) 351 40 -1 # switch Static 0x108F 351 47 10 # skinning knife Static 0x0EC4 445 15 5 445 15 6 453 15 5 452 16 5 # skinning knife Static 0x0EC5 444 16 5 449 16 5 449 16 6 # floor spikes SpikeTrap 0x119A 379 139 0 383 138 3 383 140 -2 386 144 -1 # empty tub Static 0x0E83 385 28 -1 387 28 -1 # iron gate IronGateShort 0x084C (Facing=WestCW) 391 29 -1