#region References using System; using System.IO; using System.Text; #endregion namespace Server { public struct LandData { private string m_Name; private TileFlag m_Flags; public LandData(string name, TileFlag flags) { m_Name = name; m_Flags = flags; } public string Name { get { return m_Name; } set { m_Name = value; } } public TileFlag Flags { get { return m_Flags; } set { m_Flags = value; } } } public struct ItemData { private string m_Name; private TileFlag m_Flags; private byte m_Weight; private byte m_Quality; private byte m_Quantity; private byte m_Value; private byte m_Height; public ItemData(ItemData d) : this(d.Name, d.Flags, d.Weight, d.Quality, d.Quantity, d.Value, d.Height) { } public ItemData(string name, TileFlag flags, int weight, int quality, int quantity, int value, int height) { m_Name = name; m_Flags = flags; m_Weight = (byte)weight; m_Quality = (byte)quality; m_Quantity = (byte)quantity; m_Value = (byte)value; m_Height = (byte)height; } public string Name { get { return m_Name; } set { m_Name = value; } } public TileFlag Flags { get { return m_Flags; } set { m_Flags = value; } } public bool Bridge { get { return (m_Flags & TileFlag.Bridge) != 0; } set { if (value) { m_Flags |= TileFlag.Bridge; } else { m_Flags &= ~TileFlag.Bridge; } } } public bool Impassable { get { return (m_Flags & TileFlag.Impassable) != 0; } set { if (value) { m_Flags |= TileFlag.Impassable; } else { m_Flags &= ~TileFlag.Impassable; } } } public bool Surface { get { return (m_Flags & TileFlag.Surface) != 0; } set { if (value) { m_Flags |= TileFlag.Surface; } else { m_Flags &= ~TileFlag.Surface; } } } public int Weight { get { return m_Weight; } set { m_Weight = (byte)value; } } public int Quality { get { return m_Quality; } set { m_Quality = (byte)value; } } public int Quantity { get { return m_Quantity; } set { m_Quantity = (byte)value; } } public int Value { get { return m_Value; } set { m_Value = (byte)value; } } public int Height { get { return m_Height; } set { m_Height = (byte)value; } } public int CalcHeight { get { if ((m_Flags & TileFlag.Bridge) != 0) { return m_Height / 2; } else { return m_Height; } } } } [Flags] public enum TileFlag : ulong { None = 0x00000000, Background = 0x00000001, Weapon = 0x00000002, Transparent = 0x00000004, Translucent = 0x00000008, Wall = 0x00000010, Damaging = 0x00000020, Impassable = 0x00000040, Wet = 0x00000080, Unknown1 = 0x00000100, Surface = 0x00000200, Bridge = 0x00000400, Generic = 0x00000800, Window = 0x00001000, NoShoot = 0x00002000, ArticleA = 0x00004000, ArticleAn = 0x00008000, Internal = 0x00010000, Foliage = 0x00020000, PartialHue = 0x00040000, Unknown2 = 0x00080000, Map = 0x00100000, Container = 0x00200000, Wearable = 0x00400000, LightSource = 0x00800000, Animation = 0x01000000, HoverOver = 0x02000000, Unknown3 = 0x04000000, Armor = 0x08000000, Roof = 0x10000000, Door = 0x20000000, StairBack = 0x40000000, StairRight = 0x80000000 } public static class TileData { private static readonly LandData[] m_LandData; private static readonly ItemData[] m_ItemData; public static LandData[] LandTable { get { return m_LandData; } } public static ItemData[] ItemTable { get { return m_ItemData; } } private static readonly int m_MaxLandValue; private static readonly int m_MaxItemValue; public static int MaxLandValue { get { return m_MaxLandValue; } } public static int MaxItemValue { get { return m_MaxItemValue; } } private static readonly byte[] m_StringBuffer = new byte[20]; private static string ReadNameString(BinaryReader bin) { bin.Read(m_StringBuffer, 0, 20); int count = 0; while(count < 20 && m_StringBuffer[count] != 0) { ++count; } return Encoding.ASCII.GetString(m_StringBuffer, 0, count); } static TileData() { string filePath = Core.FindDataFile("tiledata.mul"); if (File.Exists(filePath)) { using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read)) { BinaryReader bin = new BinaryReader(fs); if (fs.Length >= 3188736) { // 7.0.9.0 m_LandData = new LandData[0x4000]; for (int i = 0; i < 0x4000; ++i) { if (i == 1 || (i > 0 && (i & 0x1F) == 0)) { bin.ReadInt32(); // header } TileFlag flags = (TileFlag)bin.ReadInt64(); bin.ReadInt16(); // skip 2 bytes -- textureID m_LandData[i] = new LandData(ReadNameString(bin), flags); } m_ItemData = new ItemData[0x10000]; for (int i = 0; i < 0x10000; ++i) { if ((i & 0x1F) == 0) { bin.ReadInt32(); // header } TileFlag flags = (TileFlag)bin.ReadInt64(); int weight = bin.ReadByte(); int quality = bin.ReadByte(); bin.ReadInt16(); bin.ReadByte(); int quantity = bin.ReadByte(); bin.ReadInt32(); bin.ReadByte(); int value = bin.ReadByte(); int height = bin.ReadByte(); m_ItemData[i] = new ItemData(ReadNameString(bin), flags, weight, quality, quantity, value, height); } } else { m_LandData = new LandData[0x4000]; for (int i = 0; i < 0x4000; ++i) { if ((i & 0x1F) == 0) { bin.ReadInt32(); // header } TileFlag flags = (TileFlag)bin.ReadInt32(); bin.ReadInt16(); // skip 2 bytes -- textureID m_LandData[i] = new LandData(ReadNameString(bin), flags); } if (fs.Length == 1644544) { // 7.0.0.0 m_ItemData = new ItemData[0x8000]; for (int i = 0; i < 0x8000; ++i) { if ((i & 0x1F) == 0) { bin.ReadInt32(); // header } TileFlag flags = (TileFlag)bin.ReadInt32(); int weight = bin.ReadByte(); int quality = bin.ReadByte(); bin.ReadInt16(); bin.ReadByte(); int quantity = bin.ReadByte(); bin.ReadInt32(); bin.ReadByte(); int value = bin.ReadByte(); int height = bin.ReadByte(); m_ItemData[i] = new ItemData(ReadNameString(bin), flags, weight, quality, quantity, value, height); } } else { m_ItemData = new ItemData[0x4000]; for (int i = 0; i < 0x4000; ++i) { if ((i & 0x1F) == 0) { bin.ReadInt32(); // header } TileFlag flags = (TileFlag)bin.ReadInt32(); int weight = bin.ReadByte(); int quality = bin.ReadByte(); bin.ReadInt16(); bin.ReadByte(); int quantity = bin.ReadByte(); bin.ReadInt32(); bin.ReadByte(); int value = bin.ReadByte(); int height = bin.ReadByte(); m_ItemData[i] = new ItemData(ReadNameString(bin), flags, weight, quality, quantity, value, height); } } } } m_MaxLandValue = m_LandData.Length - 1; m_MaxItemValue = m_ItemData.Length - 1; } else { Console.WriteLine("tiledata.mul was not found"); Console.WriteLine("Make sure your Scripts/Misc/DataPath.cs is properly configured"); Console.WriteLine("After pressing return an exception will be thrown and the server will terminate"); throw new Exception(String.Format("TileData: {0} not found", filePath)); } } } }