using System; namespace Server.Items { public class GateHueTicket : Item { [Constructable] public GateHueTicket() : this(1) { } [Constructable] public GateHueTicket(int amount) : base(0x14F0) { this.Name = "Gate Hue Ticket"; this.Weight = 1.0; this.Amount = amount; this.Hue = 73; this.LootType = LootType.Blessed; } public GateHueTicket(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1027199; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }