using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a jade elemental corpse" )] public class JadeElemental : BaseCreature { public override double DispelDifficulty{ get{ return 117.5; } } public override double DispelFocus{ get{ return 45.0; } } [Constructable] public JadeElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an jade elemental"; Body = 14; BaseSoundID = 268; Hue = 2947; SetStr( 136, 145 ); SetDex( 86, 105 ); SetInt( 71, 92 ); SetHits( 86, 96 ); SetDamage( 11, 14 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 30, 35 ); SetResistance( ResistanceType.Fire, 30, 40 ); SetResistance( ResistanceType.Cold, 10, 20 ); SetResistance( ResistanceType.Poison, 15, 25 ); SetResistance( ResistanceType.Energy, 35, 45 ); SetSkill( SkillName.MagicResist, 60.1, 95.0 ); SetSkill( SkillName.Tactics, 60.1, 100.0 ); SetSkill( SkillName.Wrestling, 60.1, 100.0 ); Fame = 3500; Karma = -3500; VirtualArmor = 34; ControlSlots = 2; PackItem( new FertileDirt( Utility.RandomMinMax( 1, 4 ) ) ); PackItem( new IronOre( 3 ) ); // TODO: Five small iron ore PackItem( new MandrakeRoot() ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Meager ); AddLoot( LootPack.Gems ); } public override bool BleedImmune{ get{ return true; } } public override int TreasureMapLevel{ get{ return 1; } } public JadeElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }