using System; using Server; using Server.Items; namespace Server.ACC.CSS.Systems.Rogue { public class RogueBag : ScrollBag { [Constructable] public RogueBag() { Hue = 0x20; PlaceItemIn( 30, 35, new RogueCharmScroll() ); PlaceItemIn( 50, 35, new RogueFalseCoinScroll() ); PlaceItemIn( 70, 35, new RogueIntimidationScroll() ); PlaceItemIn( 90, 35, new RogueShadowScroll() ); PlaceItemIn( 30, 55, new RogueSlyFoxScroll() ); } public RogueBag( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }