using System; namespace Server.Items { [FlipableAttribute(0xA1DE, 0xA1DF)] public class ZombiePainting : Item { public override int LabelNumber { get { return 1023744; } } // painting [Constructable] public ZombiePainting() : base(0x4C62) { Weight = 10.0; } public ZombiePainting(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0xA1E0, 0xA1E1)] public class SkeletonPortrait : Item { public override int LabelNumber { get { return 1023744; } } // painting [Constructable] public SkeletonPortrait() : base(0xA1E0) { Weight = 10.0; } public SkeletonPortrait(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0xA1E2, 0xA1E3)] public class LichPainting : Item { public override int LabelNumber { get { return 1023744; } } // painting [Constructable] public LichPainting() : base(0xA1E2) { Weight = 10.0; } public LichPainting(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }