using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "The Kraken's Corpse" )] public class TheKraken : Kraken { [Constructable] public TheKraken() { Name = "The Kraken"; Hue = 1155; BaseSoundID = 1149; SetHits( 1000 ); SetDamage( 16, 25 ); SetSkill( SkillName.MagicResist, 120.0 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.Wrestling, 120.0 ); Fame = 9000; Karma = -9000; VirtualArmor = 60; PackItem( new CaptainsCutlass() ); } public override void GenerateLoot() { AddLoot( LootPack.Rich, 2 ); } public TheKraken( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }