using System; using Server.Items; using Server.Network; namespace Server.Items { public class Worm : Item { [Constructable] public Worm() : base( 0x1085 ) { Name = "a worm"; Hue = 1114; } public Worm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }