using System; using Server.Items; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a gigantic snake corpse" )] public class GiganticSnake : BaseCreature { [Constructable] public GiganticSnake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "A Huge Snake"; Body = 0x15; Hue = 33; BaseSoundID = 219; SetStr( 2500, 4500 ); SetDex( 500, 800 ); SetInt( 66, 85 ); SetHits( 5000, 7000 ); SetMana( 0 ); SetDamage( 30, 40 ); SetDamageType( ResistanceType.Physical, 40 ); SetDamageType( ResistanceType.Poison, 60 ); SetResistance( ResistanceType.Physical, 100, 150 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Cold, 10, 20 ); SetResistance( ResistanceType.Poison, 70, 90 ); SetResistance( ResistanceType.Energy, 10, 20 ); SetSkill( SkillName.Poisoning, 70.1, 100.0 ); SetSkill( SkillName.MagicResist, 25.1, 40.0 ); SetSkill( SkillName.Tactics, 65.1, 70.0 ); SetSkill( SkillName.Wrestling, 60.1, 80.0 ); Fame = 2500; Karma = -2500; VirtualArmor = 52; PackItem( new Gold( 6000 ) ); PackItem( new Bone( 100 ) ); // TODO: Body parts } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override Poison PoisonImmune{ get{ return Poison.Greater; } } public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly); } } public override bool DeathAdderCharmable{ get{ return true; } } public override int Meat{ get{ return 4; } } public override int Hides{ get{ return 15; } } //public override HideType HideType{ get{ return HideType.Dragon; } } public GiganticSnake(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( BaseSoundID == -1 ) BaseSoundID = 219; } } }