using System; using Server; namespace Server.Items { public class GraniteStone : Item { [Constructable] public GraniteStone() : this( 1 ) { } [Constructable] public GraniteStone( int amount ) : base( 6009 ) { Name = "Ancient Granite Stone"; Stackable = true; Hue = 1153; Weight = 0.1; Amount = amount; } public GraniteStone( Serial serial ) : base( serial ) { } //public override Item Dupe( int amount ) //{ //return base.Dupe( new GraniteStone( amount ), amount ); //} public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }