using System; using Server; namespace Server.Items { public class ApprenticeGargoyleEarrings : SilverEarrings { public override Race RequiredRace{ get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles{ get{ return true; } } [Constructable] public ApprenticeGargoyleEarrings() { Name = "Hero Apprentice Gargoyle Earrings"; ItemID = 0x4213; Attributes.BonusInt = 3; Attributes.RegenMana = 2; Attributes.SpellDamage = 5; LootType = LootType.Blessed; } public ApprenticeGargoyleEarrings( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }