using System; using Server; using Server.Gumps; using Server.Network; using Server.Items; using Server.Mobiles; using Server.Commands; namespace Server.Gumps { public class Jaigar5Gump : Gump { public static void Initialize() { CommandSystem.Register("Jaigar5Gump", AccessLevel.GameMaster, new CommandEventHandler(Jaigar5Gump_OnCommand)); } private static void Jaigar5Gump_OnCommand( CommandEventArgs e ) { e.Mobile.SendGump( new Jaigar5Gump( e.Mobile ) ); } public Jaigar5Gump( Mobile owner ) : base( 50,50 ) { //---------------------------------------------------------------------------------------------------- AddPage( 0 ); AddImageTiled( 54, 33, 369, 400, 2624 ); AddAlphaRegion( 54, 33, 369, 400 ); AddImageTiled( 416, 39, 44, 389, 203 ); //--------------------------------------Window size bar-------------------------------------------- AddImage( 97, 49, 9005 ); AddImageTiled( 58, 39, 29, 390, 10460 ); AddImageTiled( 412, 37, 31, 389, 10460 ); AddLabel( 140, 60, 0x34, "Jaigar's Summonings" ); AddHtml( 107, 140, 300, 230, "" + //----------------------/----------------------------------------------/ "Your next test is to kill the Enraged Bear inside and take the Bear Fur to Kyle for your reward.

I wish you well!" + "", false, true); // AddImage( 430, 9, 10441); AddImageTiled( 40, 38, 17, 391, 9263 ); AddImage( 6, 25, 10421 ); AddImage( 34, 12, 10420 ); AddImageTiled( 94, 25, 342, 15, 10304 ); AddImageTiled( 40, 427, 415, 16, 10304 ); AddImage( -10, 314, 10402 ); AddImage( 56, 150, 10411 ); AddImage( 155, 120, 2103 ); AddImage( 136, 84, 96 ); AddButton( 225, 390, 0xF7, 0xF8, 0, GumpButtonType.Reply, 0 ); //-------------------------------------------------------------------------------------------------------------- } public override void OnResponse( NetState state, RelayInfo info ) //Function for GumpButtonType.Reply Buttons { Mobile from = state.Mobile; switch ( info.ButtonID ) { case 0: //Case uses the ActionIDs defenied above. Case 0 defenies the actions for the button with the action id 0 { //Cancel from.SendMessage( "Fight with all your heart!" ); break; } } } } }