using System;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Items;
using Server.Mobiles;
using Server.Commands;
namespace Server.Gumps
{
public class Lothar8Gump : Gump
{
public static void Initialize()
{
CommandSystem.Register("Lothar8Gump", AccessLevel.GameMaster, new CommandEventHandler(Lothar8Gump_OnCommand));
}
private static void Lothar8Gump_OnCommand( CommandEventArgs e )
{
e.Mobile.SendGump( new Lothar8Gump( e.Mobile ) );
}
public Lothar8Gump( Mobile owner ) : base( 50,50 )
{
//----------------------------------------------------------------------------------------------------
AddPage( 0 );
AddImageTiled( 54, 33, 369, 400, 2624 );
AddAlphaRegion( 54, 33, 369, 400 );
AddImageTiled( 416, 39, 44, 389, 203 );
//--------------------------------------Window size bar--------------------------------------------
AddImage( 97, 49, 9005 );
AddImageTiled( 58, 39, 29, 390, 10460 );
AddImageTiled( 412, 37, 31, 389, 10460 );
AddLabel( 140, 60, 0x34, "Lothar's Teachings" );
AddHtml( 107, 140, 300, 230, "
" +
//----------------------/----------------------------------------------/
"Well done young adventurer! Take these Apprentice Leggings as a reward for your efforts.
Next I require a Glowing Skull from a dreaded bone knight named Moruli.
Take this Level 9 Letter of Recommendation to Brianna and she will summon the creature for you.
Beware! This creature will be slightly more difficult than the last.
Now go young adventurer, and bring me back the Glowing Skull!" +
"", false, true);
//
AddImage( 430, 9, 10441);
AddImageTiled( 40, 38, 17, 391, 9263 );
AddImage( 6, 25, 10421 );
AddImage( 34, 12, 10420 );
AddImageTiled( 94, 25, 342, 15, 10304 );
AddImageTiled( 40, 427, 415, 16, 10304 );
AddImage( -10, 314, 10402 );
AddImage( 56, 150, 10411 );
AddImage( 155, 120, 2103 );
AddImage( 136, 84, 96 );
AddButton( 225, 390, 0xF7, 0xF8, 0, GumpButtonType.Reply, 0 );
//--------------------------------------------------------------------------------------------------------------
}
public override void OnResponse( NetState state, RelayInfo info ) //Function for GumpButtonType.Reply Buttons
{
Mobile from = state.Mobile;
switch ( info.ButtonID )
{
case 0: //Case uses the ActionIDs defenied above. Case 0 defenies the actions for the button with the action id 0
{
//Cancel
from.SendMessage( "Fight with all your might!" );
break;
}
}
}
}
}