using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x27A9, 0x27F4 )] public class SwordsoftheDemonic : BaseSword { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Feint; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.DoubleStrike; } } public override int AosStrengthReq{ get{ return 40; } } public override int AosMinDamage{ get{ return 13; } } public override int AosMaxDamage{ get{ return 15; } } public override int AosSpeed{ get{ return 40; } } public override float MlSpeed{ get{ return 2.75f; } } public override int OldStrengthReq{ get{ return 40; } } public override int OldMinDamage{ get{ return 13; } } public override int OldMaxDamage{ get{ return 15; } } public override int OldSpeed{ get{ return 40; } } public override int DefHitSound{ get{ return 0x23B; } } public override int DefMissSound{ get{ return 0x23A; } } public override int InitMinHits{ get{ return 45; } } public override int InitMaxHits{ get{ return 65; } } [Constructable] public SwordsoftheDemonic() : base( 0x27A9 ) { Weight = 8.0; Hue = 1; Name = "Swords of the Demonic"; Attributes.SpellChanneling = Utility.Random(0, 1); Attributes.WeaponDamage = Utility.Random(0, 50); Attributes.WeaponSpeed = Utility.Random(0, 30); Attributes.AttackChance = 15; WeaponAttributes.HitLowerAttack = Utility.Random(0, 30); WeaponAttributes.HitFireball = Utility.Random(0, 50); WeaponAttributes.HitLightning = Utility.Random(0, 70); WeaponAttributes.HitHarm = 50; Layer = Layer.TwoHanded; } public SwordsoftheDemonic( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }