// **************************************************** // Written For Radio Ultimate By Lichking // **************************************************** /* updated for RunUO 2.0 Final by: /\ ____/_ \____ ### ### ### ### # ### ### # ## ## ### \ ___\ \ / # # # # # # # # # # # # # # # # # \/ / \/ / ### ## ### # # # ### # # # # # ## ## / /\__/_/\ # # # # # # # # # # # # # # # # # /__\ \_____\ ### ### # # # ### # # # ### ## # # ### \ / http://www.wftpradio.net/ \/ */ using System; using Server; using Server.Network; using Server.Prompts; using Server.Items; using Server.Misc; using Server.Mobiles; namespace Server.Items { public class PetSlotDeed : Item { [Constructable] public PetSlotDeed() : base( 5360 ) { base.Weight = 1.0; base.Name = "A Pet Slot Deed +1"; base.Hue = 0x481; LootType = LootType.Blessed; } public PetSlotDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void OnDoubleClick( Mobile from ) { PlayerMobile mobile = from as PlayerMobile; if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } else if ( mobile.FollowersMax >= 10 ) { mobile.SendMessage( "You are not allowed more than 10 pet slots." ); } else { mobile.FollowersMax += 1; mobile.SendMessage( "You have gained +1 to your maximum pet slots." ); Effects.SendLocationParticles( EffectItem.Create( from.Location, from.Map, EffectItem.DefaultDuration ), 0, 0, 0, 0, 0, 5060, 0 ); Effects.PlaySound( from.Location, from.Map, 0x243 ); Effects.SendMovingParticles( new Entity( Serial.Zero, new Point3D( from.X - 6, from.Y - 6, from.Z + 15 ), from.Map ), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 ); Effects.SendMovingParticles( new Entity( Serial.Zero, new Point3D( from.X - 4, from.Y - 6, from.Z + 15 ), from.Map ), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 ); Effects.SendMovingParticles( new Entity( Serial.Zero, new Point3D( from.X - 6, from.Y - 4, from.Z + 15 ), from.Map ), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 ); Delete(); } } } }