//Add HitFireball to an item using System; using Server.Network; using Server.Prompts; using Server.Items; using Server.Targeting; using Server; namespace Server.Items { public class HitFireballIncreaseTarget : Target { private HitFireballIncreaseDeed m_Deed; public HitFireballIncreaseTarget( HitFireballIncreaseDeed deed ) : base( 1, false, TargetFlags.None ) { m_Deed = deed; } protected override void OnTarget( Mobile from, object target ) { int HitFireballAdd = 1; //Amount of Hit Fireball to be added int HitFireballCap = 100; //Limit of Hit Fireball that an item can have //Change to false if you don't want it to be used on any of these items bool allowWeapon = true; bool allowArmor = false; bool allowJewel = false; bool allowClothing = false; bool allowSpellbook = true; bool allowTalisman = false; bool allowQuiver = false; if ( target is BaseWeapon && allowWeapon) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot add Hit Fireball to that item there!" ); } else { HitFireballAdd = HitFireballToAdd(((BaseWeapon)item).WeaponAttributes.HitFireball, HitFireballAdd, HitFireballCap, from); if( HitFireballAdd > 0 ) { ((BaseWeapon)item).WeaponAttributes.HitFireball += HitFireballAdd; m_Deed.Delete(); } } } else { from.SendMessage( "You cannot use this deed on that!" ); } } public int HitFireballToAdd(int itemHitFireball, int HitFireballAdd ,int HitFireballCap, Mobile from) { int ret = 0; if(itemHitFireball < HitFireballCap) { if( (itemHitFireball + HitFireballAdd ) > HitFireballCap ) { ret = HitFireballAdd - ( (itemHitFireball + HitFireballAdd ) - HitFireballCap ); from.SendMessage("You increase the Hit Fireball on the item and it has now reached it's max. +"+ret+" Hit Fireball has been added."); } else{ from.SendMessage( "You increase the Hit Fireball on the item. +"+HitFireballAdd+" Hit Fireball has been added." ); ret = HitFireballAdd; } } else { from.SendMessage( "That item has reached the maximum amount of Hit Fireball." ); } return ret; } } public class HitFireballIncreaseDeed : Item { [Constructable] public HitFireballIncreaseDeed() : base( 0x14F0 ) { Weight = 1.0; Name = "+1 Hit Fireball Increase Deed"; LootType = LootType.Blessed; } public HitFireballIncreaseDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); LootType = LootType.Blessed; int version = reader.ReadInt(); } public override bool DisplayLootType{ get{ return false; } } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } else { from.SendMessage("Which item would you like to increase Hit Fireball?" ); from.Target = new HitFireballIncreaseTarget( this ); } } } }