//Add HitEnergyArea to an item using System; using Server.Network; using Server.Prompts; using Server.Items; using Server.Targeting; using Server; namespace Server.Items { public class HitEnergyAreaIncreaseTarget : Target { private HitEnergyAreaIncreaseDeed m_Deed; public HitEnergyAreaIncreaseTarget( HitEnergyAreaIncreaseDeed deed ) : base( 1, false, TargetFlags.None ) { m_Deed = deed; } protected override void OnTarget( Mobile from, object target ) { int HitEnergyAreaAdd = 1; //Amount of Hit Energy Area to be added int HitEnergyAreaCap = 100; //Limit of Hit Energy Area that an item can have //Change to false if you don't want it to be used on any of these items bool allowWeapon = true; bool allowArmor = false; bool allowJewel = false; bool allowClothing = false; bool allowSpellbook = true; bool allowTalisman = false; bool allowQuiver = false; if ( target is BaseWeapon && allowWeapon) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot add Hit Energy Area to that item there!" ); } else { HitEnergyAreaAdd = HitEnergyAreaToAdd(((BaseWeapon)item).WeaponAttributes.HitEnergyArea, HitEnergyAreaAdd, HitEnergyAreaCap, from); if( HitEnergyAreaAdd > 0 ) { ((BaseWeapon)item).WeaponAttributes.HitEnergyArea += HitEnergyAreaAdd; m_Deed.Delete(); } } } else { from.SendMessage( "You cannot use this deed on that!" ); } } public int HitEnergyAreaToAdd(int itemHitEnergyArea, int HitEnergyAreaAdd ,int HitEnergyAreaCap, Mobile from) { int ret = 0; if(itemHitEnergyArea < HitEnergyAreaCap) { if( (itemHitEnergyArea + HitEnergyAreaAdd ) > HitEnergyAreaCap ) { ret = HitEnergyAreaAdd - ( (itemHitEnergyArea + HitEnergyAreaAdd ) - HitEnergyAreaCap ); from.SendMessage("You increase the Hit Energy Area on the item and it has now reached it's max. +"+ret+" Hit Energy Area has been added."); } else{ from.SendMessage( "You increase the Hit Energy Area on the item. +"+HitEnergyAreaAdd+" Hit Energy Area has been added." ); ret = HitEnergyAreaAdd; } } else { from.SendMessage( "That item has reached the maximum amount of Hit Energy Area." ); } return ret; } } public class HitEnergyAreaIncreaseDeed : Item { [Constructable] public HitEnergyAreaIncreaseDeed() : base( 0x14F0 ) { Weight = 1.0; Name = "+1 Hit Energy Area Increase Deed"; LootType = LootType.Blessed; } public HitEnergyAreaIncreaseDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); LootType = LootType.Blessed; int version = reader.ReadInt(); } public override bool DisplayLootType{ get{ return false; } } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } else { from.SendMessage("Which item would you like to increase Hit Energy Area?" ); from.Target = new HitEnergyAreaIncreaseTarget( this ); } } } }