using System; using Server; namespace Server.Items { public class TrueHalf : HalfApron { public override int ArtifactRarity{ get{ return 13; } } [Constructable] public TrueHalf() { Name = "Truth"; Hue = 1153; Attributes.BonusDex = 10; Attributes.BonusStr = 5; Attributes.BonusInt = 15; Resistances.Physical = 5; Resistances.Cold = 5; Attributes.DefendChance = 10; } public TrueHalf( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize(reader); int version = reader.ReadInt(); } } }