using System; using Server; namespace Server.Items { public class ThiefHalf : HalfApron { public override int ArtifactRarity{ get{ return 13; } } [Constructable] public ThiefHalf() { Name = "The Thief"; Hue = 1363; SkillBonuses.SetValues( 0, SkillName.Stealing, 10.0 ); SkillBonuses.SetValues( 1, SkillName.Stealth, 10.0 ); Attributes.AttackChance = 5; } public ThiefHalf( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize(reader); int version = reader.ReadInt(); } } }