using System; using Server; namespace Server.Items { public class PVPHalf : HalfApron { public override int ArtifactRarity{ get{ return 13; } } [Constructable] public PVPHalf() { Name = "-PWNED-"; Hue = 1975; Attributes.BonusDex = 5; Attributes.BonusStr = 5; Attributes.BonusInt = 5; Resistances.Physical = 5; Resistances.Fire = 5; Resistances.Cold = 5; Resistances.Poison = 5; Resistances.Energy = 5; Attributes.WeaponSpeed = 25; Attributes.CastSpeed = 1; Attributes.CastRecovery = 1; Attributes.RegenHits = 5; } public PVPHalf( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize(reader); int version = reader.ReadInt(); } } }