using System; using Server; namespace Server.Items { public class BunnySlippers: Shoes { public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } } [Constructable] public BunnySlippers() { Name = "Bunny Slippers"; Hue = 902; Attributes.AttackChance = 45; Attributes.BonusDex = 25; Attributes.BonusHits = 20; Attributes.BonusInt = 35; Attributes.BonusMana = 35; Attributes.BonusStam = 37; Attributes.CastRecovery = 10; Attributes.CastSpeed = 10; Attributes.DefendChance = 54; //Attributes.EnhancePotions = 30; Attributes.LowerManaCost = 50; Attributes.LowerRegCost = 50; Attributes.Luck = 620; Attributes.NightSight = 1; Attributes.ReflectPhysical = 55; Attributes.RegenHits = 50; Attributes.RegenMana = 53; Attributes.RegenStam = 54; Attributes.SpellChanneling = 1; SkillBonuses.SetValues(0, SkillName.AnimalTaming, 15.0); SkillBonuses.SetValues(1, SkillName.Stealth, 10.0); SkillBonuses.SetValues(2, SkillName.Swords, 12.0); SkillBonuses.SetValues(3, SkillName.Hiding, 15.0); SkillBonuses.SetValues(4, SkillName.AnimalLore, 15.0); } public BunnySlippers(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }