using System; using Server; namespace Server.Items { public class AlchemyHalf : HalfApron { public override int ArtifactRarity{ get{ return 13; } } [Constructable] public AlchemyHalf() { Name = "The Alchemist"; Hue = 1162; SkillBonuses.SetValues( 0, SkillName.Alchemy, 10.0 ); Resistances.Physical = 5; Resistances.Fire = 5; Resistances.Cold = 5; Resistances.Poison = 5; Resistances.Energy = 5; Attributes.CastSpeed = 2; Attributes.CastRecovery = 2; } public AlchemyHalf( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize(reader); int version = reader.ReadInt(); } } }