using System; using Server; namespace Server.Items { public class ZhouYuBow : Yumi { public override int ArtifactRarity{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public ZhouYuBow() { Hue = 1892; Name = "Zhou Yu's Bow"; Weight = 4.0; WeaponAttributes.HitLightning = 65; Attributes.SpellChanneling = 1; Attributes.WeaponDamage = 40; } public ZhouYuBow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }